Storyboarding with Adobe CS and Blender

I’m currently working on a new storyboarding system for my film projects utilizing the Adobe Creative Suite and Blender (the open source 3D application.) The general workflow is as follows: 1. Create a character using Adobe’s Fuse application. 2. Export the character to Adobe’s Mixamo online application in .dae (Collada) format. 3. If needed, added […]

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Exploring Augmented Reality (a Follow-up)

Pretty Cool Stuff As a quick follow-up to my last post, I was finally able to get my augmented reality app working correctly on iPhone and iPad. The issue I encountered was XCode giving me an error stating that the Info.plist must contain an NSCameraUsageDescription in order to access the camera. The solution was add […]

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